* Refactors thread and threads_in_team tables
The convention is that only threads being in the ThreadsInTeam will be shown in a thread list,
and that only threads marked as loaded_in_global_threads are being shown
in the All threads tab in the list.
So when a thread arrives through different means, whether it's a WS event,
or just fetching a (*new) thread by opening it in a channel, etc...
we'll need to check if it's newer than any of the existing threads in the all threads list.
If it is it will be added in the ThreadsInTeam and will be marked as loaded_in_global_threads: true.
If it's not newer but it is an unread thread it will still be added in the ThreadsInTeam
but marked as loaded_in_global_threads: false.
This commit refactors `loaded_in_global_threads` field from the Thread table
to the ThreadsInTeam table so that the above is possible.
* Update tests
* Addresses review comments
* copy directly from v1. will get working and then convert class to functional components
* screen showing up correctly. Need to convert lifestyle methods
* create channel button working
* save before refactor in prep for bringing in edit_channel functionality
* change function naming
* clean up lint
* clean up for PR review
* clean up for PR review
* remove hoardcoded styles
* add edit_channel screen
* add handlePatchChannel
* add custom useFormInput hook. use edit screen for both create and edit screens. edit or create screen mode determined by channel prop passed in as a channel or null
* rename edit_channel to create_or_edit_channel
* displayname, header, and purpose are now an object with value and onChange props, created from the useFormInput hook. Now only need to pass this new FormInput Prop to the edit_channel_info component and deconstruct there to get the onChange and value
* fix some lint errors
* fix some lint errors
* remove empty line
* pass intl into utils validate functions because they are not Hooks. add validation for displayName including translations.
* Move useFormInput hook to its own hooks file and import
* simplify
* remove editing prop. Was used to determine if the right button was enabled. It was always true for edit_channel screen and always false for create channel screen. The enableRightButton prop call back is was also used for the same reason.
* remove channeUrl editing references. This was not implemented on v1
* pass editing prop back into component and add back logic. When editing one field must change. when creating, just need to check that name is provided
* lint fixes
* fix typing issue for channel types
* scrolling ref should be fixed. Linting should pass now
* Linting should pass now
* require id field in partial Channel. fixes tsc
* remove everything related to renaming the channel URL. This has never been requred for mobile
* manage state with useReducer so that all actions/state in one location. This also removes the number of onXXX functions and reduces the number of functions in the component
* reorganize code. useEffects are at top. Move type and interfaces outside of function component
* Fix lint
* nit: invert if statement checking a negative
* use cneterChannelColor. in figma this is center channel text, but I verified theme color by comparing to SSO login text color
* Simple snapshot tests as a start
* Add more tests
* update snapshot
* add snapshot tests. Add tests for button enabling and disabling
* simplify test with destructuring.
* PR feedback. formatting changes. get user and teamid from one call
* remove FormInput hook and use value/setvalue convention for controlled components
* no need to setChannelDisplayName after creating/updating channel
* Just pass the setXXX function. Don't need to create as separate callback
* modify floatingTextInput component to allow placeholder text
* remove InteractionManager. PR nits
* mv EditChannelComponent into create_or_edit screen. Rename component from EditChannelInfo to ChannelInfoForm
* correct import path
* add IntlShape Type to function input. Wrap screen with withServerDatabase, not withIntl
* remove state setting function calls from inside the reducer. move close function outside of the component. remove setRightButton and rightButton and place rightbutton in initial appState
* move editing const after useX oneliners and before useCallback, useEffect, and useReducers
* rightButton
- useMemo to memoize an object with dependencies
- move out of the appState
emitCanSaveChannel
- wrap with useCallback
onCreateChannel
- wrap with useCallback
onUpdateChannel
- wrap with useCallback
useEffect Navigation
- use the callbacks as dependencies in stead of the depencies of those
callbacks.
* wrap all formatted message with useMemo()
wrap all onXXXChangeText with useCallback and add deps
move all oneliner derived constants directly after useState useMemo
* remove useMemo from formatted text
* switchToCHannel is still not working. failing at
const channel: ChannelModel = await member.channel.fetch();
* use prepareMyChannelsForTeam to update db tables for new channel
* add placeholder text color
* Attach open edit channel screen to `Set Header` button in channel intro view
port SectionItem from V1 and us to add a Switch for setting private/public channel
hook up the plus icon in the channel list header to create a channel (temporary fix to allow debugging)
add new queryChannelsInfoById and queryCurrentChannelInfo query functions
update text for create screen text inputs
* Fix styles and fix actions
* Add autocomplete, fix patch, and address design feedback
* Address feedback
* Add margin between icon and label on Make Private
* Address feedback
* Address feedback
* Address feedback and fix channel list not updating when the channel gets created
* Address feedback and directly add the channel to the default category
* Render at-mentions as Members if no channelId is set
* Display autocomplete on iOS
Co-authored-by: Jason Frerich <jason.frerich@mattermost.com>
Co-authored-by: Elias Nahum <nahumhbl@gmail.com>
* added remote_id to user table schema
* update user model to accomodate for remote_id field
* transform - reaction - split into its own file
* update user transformer
* update isShared function
* Fix typescript
* make remote_id field optional
Co-authored-by: Elias Nahum <nahumhbl@gmail.com>
* Adds threads in team database table and handlers
DM/GM channels have no team ID. This makes it troublesome to paginate
threads in a team. The issue is that whenever a DM/GM thread is fetched
from pagination it will be added in all teams in that server,
potentially creating gaps in between threads for those teams.
This PR inserts a new table in the DB ThreadsInTeam which will hold
references of threads loaded in which server.
Thread lists then would have to rely on that table to show threads.
Co-authored-by: Elias Nahum <nahumhbl@gmail.com>
Co-authored-by: Avinash Lingaloo <avinashlng1080@gmail.com>