forked from Ivasoft/mattermost-mobile
Build Improvements (#4884)
* Use AppGroupId from Info.plists instead of hardcoded constant * Update script, ci & Makefile * Update Cocoapods to 1.9.3 * Split android builds using ABI filters * Update Fastlane deps & build scripts * Update CI to use latests scripts * Display app version & build number in select server screen * Make generate scripts compatible with node < 12 * Build scripts * add build script to package.json * Update to use bundler 2.1.4 and CI with Xcode 12 * Fix script name for build:ios-unsigned * Fix RN iOS scripts * Update CI pods-dependencies step * Add pipefail to android executor * Update Fastlane * Fix type in postinstall script * update android executor and set TERM * Fix S3 bucket name variable * Apply suggestions from code review Co-authored-by: Miguel Alatzar <migbot@users.noreply.github.com> * Fix master unit tests * use requireActual in jest setup * Jest setup to use react instead of React Co-authored-by: Miguel Alatzar <migbot@users.noreply.github.com>
This commit is contained in:
97
scripts/build.sh
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97
scripts/build.sh
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@@ -0,0 +1,97 @@
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#!/bin/sh
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function execute() {
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cd fastlane && NODE_ENV=production bundle exec fastlane $1 $2
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}
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function apk() {
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case $1 in
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unsigned)
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echo "Building Android unsigned app"
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setup android
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execute android unsigned
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;;
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*)
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echo "Building Android app"
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setup android
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execute android build
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esac
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}
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function ipa() {
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case $1 in
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unsigned)
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echo "Building iOS unsigned app"
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setup ios
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execute ios unsigned
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;;
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simulator)
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echo "Building unsigned x86_64 iOS app for iPhone simulator"
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setup ios
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execute ios simulator
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;;
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*)
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echo "Building iOS app"
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setup ios
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execute ios build
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esac
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}
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function setup() {
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if [[ -z "$SKIP_SETUP" ]]; then
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npm run clean || exit 1
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npm install --ignore-scripts || exit 1
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npx patch-package || exit 1
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if [[ "$1" == "ios"* ]]; then
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echo "Installing Gems"
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npm run ios-gems &> /dev/null || exit 1
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echo "Getting Cocoapods dependencies"
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npm run pod-install || exit 1
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fi
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ASSETS=$(node scripts/generate-assets.js)
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if [ -z "$ASSETS" ]; then
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echo "Error Generating app assets"
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exit 1
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else
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echo "Generating app assets"
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fi
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echo "Installing Fastane"
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if !gem list bundler -i --version 2.1.4 > /dev/null 2>&1; then
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gem install bundler --versio 2.1.4
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fi
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cd fastlane && bundle install && cd .. || exit 1
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fi
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if [ "$1" = "android" ]; then
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./node_modules/.bin/jetify
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fi
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}
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case $1 in
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apk)
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apk $2
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;;
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ipa)
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if [[ "$OSTYPE" == "darwin"* ]]; then
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ipa $2
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else
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echo "You need a MacOS to build the iOS mobile app"
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exit 1
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fi
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;;
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*)
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echo "Build the mobile app for Android or iOS
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Usage: build.sh <type> [options]
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Type:
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apk Builds Android APK(s)
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ipa Builds iOS IPA
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Options:
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apk: unsigned
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ipa: unsigned or simulator"
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;;
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esac
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11
scripts/clean.sh
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11
scripts/clean.sh
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#!/bin/sh
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echo Cleaning started
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rm -rf ios/Pods
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rm -rf node_modules
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rm -rf dist
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rm -rf ios/build
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rm -rf android/app/build
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echo Cleanup finished
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@@ -4,6 +4,7 @@
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/* eslint-disable no-console */
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const fs = require('fs');
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const fsPath = require('path');
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// Takes the files in rootA/path, overwrites or merges them with the corresponding file in rootB/path, and places the
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// resulting file in dest/path. JSON files that exist in both places are shallowly (TODO maybe deeply) merged and all
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@@ -13,7 +14,7 @@ function leftMergeDirs(rootA, rootB, dest, path) {
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const pathB = rootB + path;
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try {
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fs.mkdirSync(dest + path);
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fs.mkdirSync(dest + path, {recursive: true});
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} catch (e) {
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if (e.code !== 'EEXIST') {
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console.error('Failed to create destination dir ' + dest + path);
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@@ -83,6 +84,25 @@ function leftMergeDirs(rootA, rootB, dest, path) {
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}
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}
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const rmdir = (path) => {
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const list = fs.readdirSync(path);
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for (let i = 0; i < list.length; i++) {
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const filename = fsPath.join(path, list[i]);
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const stat = fs.statSync(filename);
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if (stat.isDirectory()) {
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rmdir(filename);
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} else {
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fs.unlinkSync(filename);
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}
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}
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fs.rmdirSync(path);
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};
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if (fs.existsSync('dist')) {
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rmdir('dist');
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}
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// Assumes dist/assets exists and is empty
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leftMergeDirs('assets/base/', 'assets/override/', 'dist/assets/', '');
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/* eslint-enable no-console */
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19
scripts/postinstall.sh
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19
scripts/postinstall.sh
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#!/bin/sh
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if [[ "$OSTYPE" == "darwin"* ]]; then
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if !gem list bundler -i --version 2.1.4 > /dev/null 2>&1; then
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gem install bundler --version 2.1.4
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fi
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echo "Installing Gems"
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npm run ios-gems &> /dev/null
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echo "Getting Cocoapods dependencies"
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npm run pod-install &> /dev/null
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fi
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ASSETS=$(node scripts/generate-assets.js)
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if [ -z "$ASSETS" ]; then
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echo "Error Generating app assets"
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exit 1
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else
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echo "Generating app assets"
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fi
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